This tutorial looks at the Attribute Transfer Node which passes information from one object to another based on their position in space. It uses a network that places tree roots on a hillside to demonstrate various ways in which attribute transfer can be used to create realistic procedural scenes. (54:00)
Houdini Digital Assets (HDAs) are networks of nodes that can be packaged up to simplify commonly used tasks in Houdini or to create tools that can be used in external software.
This tutorial shows you how to set them up for different uses and to create correctly formatted geometry. (51:55)
Steps to create a Digital Asset Select the nodes you want to include in your Digital Asset Right click on a selected node and go to Actions -> Collapse to Subnet Right click on the subnet and go to Create Digital Asset Name your asset and click Accept This opens the Edit Operator Type Properties […]